Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, December 5, 2017

Finding Closure || Midnight Train to Nowhere (PC)

"You are strong enough to face this, even if it doesn't feel like it right now." --Unknown

Title Screen

Midnight Train to Nowhere is a short, but sweet, rpg style game created by mannytsu. A long time ago now, I reviewed another one of mannytsu's games called Imaginary Friends. In Midnight Train to Nowhere, you play as George, and you board the midnight train to find closure in your life, regarding your friend leaving. You’ll get to meet other characters and friends, and try to help them as you try to help yourself. Its seems that all of the characters aboard the train are working through their own issues, and until they work through them, they’re stuck on the train.

The characters are cute, and I love the hand drawn style of artwork. The animations are well done, the colors are smooth, and it’s like watching a cartoon play out. The music is also amazing, and I thoroughly enjoyed it.

I love the variety of characters

I enjoyed the messages that were portrayed throughout the train as well. Particularly Maria, who is on the ceiling is what looks like a depressive episode. Even if you get the step stool to try to reach her, you cannot. So, Aaron says that he’ll continue to stay and support her, until she feels better. I feel that’s really sweet. As someone who suffers from anxiety and depression, it hit home with me.

Over all, the art is cute, the music is beautiful, and the message is meaningful. This game is certainly worth the 10 minutes that it takes to play, and it’s free on Itch.io *here*. The game is up for votes in the Indie Game Maker Contest 2017 also, so if you like it, you can also show support by voting for it *here*.

Thank you all, as always, for stopping in. I hope you’ll give this game a shot. Be sure to leave your feedback and encouragement for the developer, and until next time…  Happy gaming, Jammers!


Bell

Saturday, March 18, 2017

I Did A Thing Today

So, today I did something that I have wanted to do for a long time. I got my first tattoo. Being the gaming nerd that I am, what else would I get a tattoo of but a piece of gaming lore? It was agonizing to choose for my first tattoo. I didn't know what it would be like, so I wanted to make sure t hat if I chose to not get another tattoo in the future, I would still be happy with what I got. So... I made my decision:




So the personable Weighted Companion Cube it is. Portal is a dear game to me, both the first and second. The use of snarky narrative and physics based puzzles makes my heart sing. Companion Cubes are the unsung heroes...  Above is simple the stencil that was transferred onto my skin. I was nervous, but more excited, and I was happy to have my 2 closest friends with me for support. After the stencil was positioned, it was time for line art:
Not too bat, except for the top hearts that are near the inside of the elbow. That hurt kind of bad. That was done with a single needle. I was more nervous about the upcoming coloring... cause you upgrade to a gun with like 4 needles instead of just one. Preparing for pain...



I won't lie, some of that really fuckin hurt.  We had to take a couple of breaks in between, plus I was really bleeding  in some spots. Thanks to my friends who kept me distracted by talking through it.Finally, we're almost done...
Those hearts are really bleeding... Finally we were all finished. An hour and a half in total, and I was hungry, and exhausted. We went out for lunch to my favorite place (Panera Bread) and then we headed home (I fell asleep in the car--sorry guys). Once I got home, I got to remove the plastic protection from my tattoo and clean it up before I passed tf out in bed. Here is the finished tattoo, cleaned up and beautiful:

I'm totally in love with it. It even looks better in person. The hearts are like this vibrant pink that looks great against the gray of Sir Companion Cube. I'm totally happy with it, and the girl that did it, Margot, is amazing. I have known her a while, but now I know that she'll be the person to do my future tattoos. 

... Can I get my next one yet? Time to start planning...

Thanks for stopping in, everyone. Happy Gaming! 

PS I started a youtube channel, and you should TOTALLY go subscribe to it. I'll be reviewing some games there. and showcasing the games I really love, or games that I backed and supported. I'm sure you'll find something you love. Check it out here: Pajama Gamer Bell



Thursday, February 9, 2017

Haunt the House: Terrortown (PC)

"When I was a child I was afraid of ghosts. As I grew up, I realized that people are more scary." --Unknown

Source: Screen Capture from Game

Haunt the House is an action (with a dash of strategy, maybe) game created by SFB Games. You play as a ghost, and your job is to scare the humans away.  You do this my possessing the items in whatever area you happen to be in. There are achievements to be won, and people to give a fright, so let us take a closer look.

There are 4 different areas to play, thus far: The mansion, Terrortown(which has 5 different areas itself), the north pole and the train. The train is the newest area added.  Each area has a unique layout, and a plethora of unique possessable items that you can use to scare the bejeebers out of people. It’s great fun to find the different uses of each object. As the terror level rises, you can perform more actions with each item as well. Since scaring all of the humans away usually takes a bit of time, it keeps the experience interesting.

Source: Screen Capture from Game

The graphics are very cute, and cartoony, which I like. The animations are smooth and attractive, and the game over all ran very well for me—and I don’t have that powerful of a laptop to play on just yet. I mean that I was impressed by how well it ran. It did crash once, but I’m not sure if it was the game or something of my doing. Typically while I play I have other things going on as well, so that might have been an issue.

The music and sound effects are also fitting, and they also offer a good variety in the game. The musical score is beautiful. Each area has it's own music to fit in with its theme and they all sound wonderful. It kind of gave me the old time-y "dastardly villain tying a damsel to the train tracks" feeling at times. I think the train music is probably my favorite track, however. 

You start off with a default ghost, but through the course of the different areas, you may kill of some humans to gain other ghosts to keep you company. Seems cruel, but so is life, people. You can then play as the different styled ghosts. As far as I could tell, I didn’t see any discernable differences in gameplay, except for their ghostly calls, “OoooooooOOOOoooo~” and so on.

You get rankings when you complete an area. An area is completed once you have scared away every human there. You are ranked on the number of items you used, the time it took you to complete the area, and the terror levels you achieved. I S ranked all of the levels without much trouble.

Source: Screen Capture from Game

A lot of people have stated that the game is too childish and not suited for adults to play, but uh…. I really enjoyed it, and I’m 27—almost 28. I did think the game had a bit of a child-like aesthetic, but I didn’t enjoy the game any less because of it. In fact, I really enjoyed the art style and bright colors. I didn’t find the game particularly challenging, but not every game has to make you want to shake your keyboard in frustration. Every once in a while, it’s nice to play a simple game that is just fun. While the game isn’t teeming with replayability, it is good for killing 15 minutes now and again.

I did have some issues with the game. Other than the one time the game crashed, I had some issues with humans getting caught on items, particularly in the mansion area. I also had issues with the humans getting stuck running between floors. They would run up the stairs, stop, run back down the stairs, stop, run back up, and repeat. It would take long amounts of time for them to get unstuck. Or, they would be running hysterically towards the front door, then stop and run another way. Sometimes it just didn't make sense. 


In any case, I personally recommend the game, if you can get it on the Steam sale. This game was actually a gift to me from a dear friend of mine (She runs a Youtube channel where she does let’s plays—lots of SIMS and she recently started Subnaituca too, so you can check her out *here*) and I’m not sure what the price was at the time. Normally the game runs at $4.99 on Steam, and that is what it is currently. Isn't the spring sale coming up soon though? You can find the Steam store page *here*. If you don't have a Steam account, you can also get the game from Itch.io *here*.

If you've played, let me know what you thought. Did you find the game too childish? Did you have any issues with the game? Let me know below!

Happy Gaming, Friends!

Bell

Sunday, January 8, 2017

Free Itch.io Games #3

Hello, Friends! It's that time once again to take to Itch.io and find some free games to share with all of you lovely people! Good or bad, be sure to try these games for yourself, and let me know what you think. Without further ado, here are 4 more ~free~ Itch.io games for you to try for yourselves!

1. Control

Source: Itch.io Page

I don’t know if I would necessarily classify this as a game, as it is more of a statement about society. Control is a short game created by Chalk In Rain, to make a statement about guns in the world. “We wanted to make something about what people can expect to happen when a gun is in their hands,” reads the Itch.io game for the game. I think the message is received. While you have a gun in your hands, you cannot actually shoot it. If you keep your gun aimed at a person however, they may shoot back.

That’s really all there is to this game. A simple message about how people react to guns. If you want to see it for yourself, you can find it free on Itch.io *here*.

2. The Longest Night

Source: Itch.io Page

The Longest Night is a short, but relaxing game of “connecting the dots” in the constellations. TLN was created in collaboration by Finji, InfiniteAmmo, and bombsfall on Itch.io. I fell in love with the idea of this game as soon as I saw it. As a stargazer myself, I couldn’t wait to see what this game had in store—and it did not disappoint. The graphics are cute, not overly complex, and the characters are nice too.

Gameplay wise the game is simple. Around the characters a wheel with the appearance of a star chart will rotate. As it rotates, there will be stars to connect into constellations. Each star as you hover over it makes a musical note sound, which was nice. Each constellation also has a little story to go with it, much like our own constellations and astrological signs.
Overall I thought the game was delightful. The music was relaxing, the gameplay wasn’t taxing, and I enjoyed the subject matter. This game is worth 20 minutes of your time, and you download and play it for free from Itch.io *here*.

3. Solitude (Solitudo)

Source: Itch.io Page

Solitude is a short game that is more of an interactive sketch. Solitude was created by Alexandre Ignatov, and can be seen as an examination of life with anxiety and/or depression. As the name implies, the character you play as has isolated themselves. The entire game takes place inside one room, and doesn’t have a definite end. You can read your journal, or check your emails to see the reasons that your character chose to isolate themselves over.

Outside of the room is a large black void, and the words “Don’t leave the room.” You can venture into the void and get lost—like I did—or you can throw all of your belongings into the void. Walking in the void, lines of dialogue may also appear at the bottom of the screen. The lines of dialogue show the characters depression and anxiety, “They will judge me.” “I am too ugly.” And similar lines.

Overall I enjoyed this little game because it felt relatable. I’m a sucker for games that bring light to mental illnesses, even if not expressly. You can download and play Solitude for free from Itch.io *here*.

4. Amoris Flores

Source: Itch.io Page

Amoris Flores is a lovely little visual novel style game created by Rugiku, about a time after humans have eradicated themselves from the planet. Plants have evolved and even become sentient. You are a human who survived by being put into cryostasis.  You are awoken by Rose, a humanoid plant, and she takes you to the plant kingdom. There are several choices to be made and each one will impact how your story plays out.

This game is rather charming. I enjoy the character designs and I love the idea of sentient plant life. I love the variety of music that is offered throughout the game as well. The backgrounds, although simple and some of them I even felt my 8 year old daughter could have made, are cute. I liked the different characters, although Succulent gets my favorite character vote... and the bees. Cause they're adorable. 

My only problem was that the game, while interesting, didn't offer up a satisfactory explanation about the humans, and what exactly was going on. At one point it's mentioned that there were other humans but that the plants made a great human sacrifice. Rose doesn't really give up any definitive answers and the game left me feeling a little unsatisfied with the whole thing. I can't stand the uncertainty! Still the game is an experience to be had. I was able to get 3 different endings, but perhaps there are more. You can try the game for free from Itch.io *here*.

As always, be sure to leave words of encouragement, or constructive criticism, to help these developers grow and better their content! 

Happy Gaming, Friends!
Bell

See the Gaming in Pajamas Compendium *HERE!*
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Thursday, January 5, 2017

Rose of Winter for PC

“It was rather beautiful:
The way he put her insecurities to sleep.
The way he dove into her eyes
And starved all the fears
And tasted all the dreams she kept coiled beneath her bones.”
--Chris Poindexter

Source: Steam

Rose of Winter is a charming visual novel style game, developed and published by Pillow Fight. You get to play as Rosemary, an aspiring knight who left her home farm to follow her dream. The game begins in a tavern, and Rosemary is trying to find some work. Lucky for Rosemary, there are four princes who need a knight(or rather a mercenary), to assist them across the mountain. What adventures, and possible romance, await?

The art style is very charming, and I’m a big fan of each of the characters’ designs. The colors also have a soft quality to them, giving this visual novel a very fairy tale appearance—to me anyway. Rosemary isn’t your typical small, helpless otome girl. She’s got a little meat on her bones, she’s tough as nails and she isn’t afraid to get her hands dirty. This is a girl I can relate to! The princes are each also unique—different races, stories, and personalities. I've seen in some forums where people complained, or wondered about Rosemary being a bigger girl. I look at it this way, if Rosemary were an RPG character, she would be the Tank. She needs to be a bigger lady to handle that giant Cloud-esque sword, right? Plus, she's adorable. 

Each of the Princes has a happy and a sad ending. I have played through and gotten the happy endings for all of the princes, and replayed to get the sad ending for the dragon prince. Each of the princes has their perks, but the dragon prince, Tirune, would have to be my favorite prince. Tirune, Crow, Kuya, Falkner would be the order of my princes. Falkner would have been higher on the list if he hadn’t acted like such an insufferable jerk most of his arc.

Tirune
Source: Screen Captures from Game

The music also was also wonderful, and fitting for the game. The title screen music is dramatic and sets the tone for the game. Once you start, the music changed to something more upbeat and bouncy—fitting the introduction of Rosemary.  For sentimental moments, there is charming harp like music that plays, setting the scene just right. Pillow Fight really did a marvelous job with the music selections.

Kuya
Source: Screen Capture from Game
  
The stories are all a good mix of romance(of course), drama, and comedy. No two stories are alike. Each ending was unique, and I didn’t mind replaying them to get the endings (or even again just for fun!). There is an achievement for playing through the Crow arc 5 times, and I enjoyed each one. While Tirune was my favorite prince, I am a sucker for dragons after all, I enjoyed Crow's story the best, and Kuya's story made me laugh the most. 


Crow
Source: Screen Capture from Game

Overall, this game was so enjoyable. I would go as far as to say that it is one of my favorite otome games I have ever played. The only downside for me is that it is so short. I have about 4.5 hours worth of gameplay in, with all the endings and achievements. If there was a sequel or spiritual successor to this game, I would buy it so fast! Anyhow, you can try the game for yourself, it’s available on steam *here*


Happy Gaming, Friends!
Bell

See the Gaming in Pajamas Compendium *HERE!*
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Email: bellannmae@gmail.com


Friday, December 23, 2016

The Gaming in Pajamas Compendium(Up to 12/31/2017)

While doing some restructuring and organizing, I decided to separate the games I plan to play from the games that I have completed. So the compendium here is where all the completed reviews and collections will now be.

Completed Reviews and Collections:
From now on I'm going to make monthly compilations for the games I play, since this is getting pretty long. Thanks for stopping by!

Happy Gaming, Friends!
Bell

Thursday, December 8, 2016

Limbo for the PS4

“A shadow leaned over me, whispering, in the darkness,
Thoughts without sound;
Sorrowful thoughts that filled me with helpless wonder
And held me bound.”
-Alfred Noyes

Source: Playstation

Bound with helpless wonder is exactly how I felt playing Limbo on the PS4. Limbo is a puzzle platformer published by Playdead, that originated on the Xbox 360. Limbo is now available across all major gaming platforms. The world of Limbo is crafted in creeping shadows and piercing darkness, and I enjoyed every moment of it. I went into Limbo knowing nothing about the game. In fact, I was looking for another game entirely. It happened across me as I perused the PSN and since it was on sale at the time, I ended up purchasing it out of curiosity. Oh, but I am so glad that I did.

Before we discuss game mechanics and the technical aspects, let’s talk story. While playing Limbo, I had no idea what I was doing, and more importantly I didn’t know why. We play as an unnamed boy, traversing the shadows, and trying to survive in a world that is full of danger.

There was been some debate about the actual meaning behind Limbo’s story. There may be some story spoilers here, so I will try to hide them. If I can code it right, you should be able to click on the spoiler to show it. The most popular theory, and the theory that I ascribe to is that our young protagonist boy is, sadly, dead. I’m not religious but this is about to get a little religious, so I’ll try my best to explain this. Christian Ideologies ascribe to a place called “Limbo.” Limbo is derived from the Latin word limbus, which means edge, and Limbo is considered an outlying area of Hell. You end up in Limbo if you were too good to end up in Hell, but not good enough to get to Heaven. That doesn’t explain why our young boy would be here, does it? Well, Limbo is also the place for unbaptized babies.

Perhaps our young boy was never baptized, and thus he ends up in Limbo. You cannot escape Limbo unless Jesus intervenes directly.

The game and its meaning are open wide to interpretation, and the creator is confirming nothing. Although he has said that some people were close. But I wonder who?

Limbo does an exceptional job of creating a suspenseful, and spooky, atmosphere. The shadows, the music (or lack of), and the subtle sound effects in the background, like flies buzzing, create and immersive experience. I found myself on the edge of my seat through much of the game.

Source: XBox Game Store

Next, let’s talk about game mechanics. The game operates as a side scrolling puzzle platformer. As such, I was happy with the controls. The controls are simple—move, jump, and grab. Many times, you must manage those in quick succession, lest you should be caught by a giant spider, caught in the rising water, or struck by falling objects. The darkness of the game also hides many traps, such as bear traps, so it’s important to move with caution.

Limbo requires some skill in timing, and patience. I died a LOT. And every time you die, you have to watch your poor character be crushed, suffocate, get cut up by saw blades, or watch his broken limbs flail as he crashes to the ground. When you die, you start over from checkpoints, which are frequent, so it’s not quite as frustrating. However, if you can manage to make it through the game without dying, then you can get a special trophy/accomplishment. I have not managed to do it, but good luck to you.
Source: Rely on Horror


The art style only adds to the charm, and eerie atmosphere, of this game. Even though the game is in grey-scale, the details of the environments are something to behold. The darkness against the lighter background creates a dynamic effect. Even small details were given consideration, such as the sway of the grass, the spray of dirt as a giant spider tries to impale you, and the hairs on said spider’s body. Although this game may come off as simple, it’s clear that the creators poured their souls into this game. I have such admiration for their team of artists.

I think I have gushed enough. If it isn’t apparent, I really love this game. Limbo was a surprise to me, and a very pleasant one. I highly recommend that you play it yourself to get the true feel of it, as I cannot do it enough justice. Limbo can currently be found on Steam for 9.99, click here and you'll be taken there. It can also be found on nearly any other major console, so have at it!

Happy Gaming, Friends!
Bell

See my Current List of Games to Play: Here!
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Email me at: bellannmae@gmail.com

Monday, December 5, 2016

Pokemon Moon for the 3DS--First Impressions

Let me just preface this by saying that I haven’t played a Pokemon game to completion since I played Pokemon Yellow as a tween. I have other Pokemon games, and I’ve played other Pokemon games, but I lost interest in them after a few hours of playing. I didn’t much like the new generations of Pokemon, save a few of them so I guess I wasn’t invested in the experience.  



I bought the new Pokemon games simply because my daughter has been playing Pokemon and I thought that buying Sun and Moon would give us the opportunity to play together, trade together and so on. I was also going to wait to play it, because my daughter won’t receive her Pokemon Sun until Christmas. I thought I would just pick I up, play it for a little bit and see what it was like… but I found it hard to put down.

Now I’m 8 hours into the game, I just made it to the second island, and I’ve been enjoying it so much. I thought I would share some of my thoughts about it. I know that seems like a long time to only have made it to the second island, but I like to spend a lot of time leveling my Pokemon equally and trying to get some through the first evolutions.

I love the customization. At the very beginning I was disappointed by the lack of customization available because I thought that was it. However, once the game gets rolling you can buy different clothes to wear, cut and/or color your hair, apply lipstick, and colored contacts to change your eye color. These little things made me much happier! I feel that customization in any game is a good feature.

I’m also happy to see some of the old generations of Pokemon, the ones that I can recognize, come back to life. Growlithe, in particular, gave me a happy surprise! Meowth got an Alolan version, and I actually prefer the Alolan version to the original! That sassy grin, and prideful attitude is perfect for Meowth. I had heard about the Alolan versions through the grapevine, and I like them for the most part. Ratatta’s little mouse-tache makes me chuckle.

Source: Nintendo Wire


I think my favorite new bit in these games is being able to ride Tauros. After defeating the first Kahuna, you are given a pager to summon Tauros to ride around. He can break through rocks by charging, giving you access to new areas on the island. I saw that some gamers were upset that this rid the game of HMs, but I really like it! It’s a clever idea that puts that Pokemon’s skills to good use! Plus you don’t have to worry about keeping the Pokemon with the right HM in your party, which I appreciate.

The power-up with the Z crystals and unlocking hidden power moves for Pokemon is also a concept that I enjoy. Though, I would have liked to see more variety, or Pokemon specific power moves. "Breakneck Blitz" is a charging power move for normal-type moves. But it just doesn't suit my Meowth to be charging down opponents. A move with him utilizing his claws, utilizing some part of his personality(maybe stealing an item from an opponent, maybe?) or something would have been more fitting.

The new... enemy? It strange using that word in a Pokemon game, but I don't know what else to call them--They're called Team Skull. I don't know what their goals or anything are yet, but like always, they are out to steal Pokemon and cause trouble. The grunts I have run into are... goofy. Almost to the point of seeming annoying. They are like ridiculous gangsters. I've only had a couple run ins, and maybe I will learn more soon.

Just one more thing, the trainer battles are too easy! Most trainers only carry one Pokemon on them, and save for maybe once or twice when I was trying to level up my weaker Pokemon, It was over in seconds! I know that Pokemon can't be too difficult because kids will be playing and you have to ease kids into it, but I want a challenge! Even the Kahuna on the first Island was so easy! Maybe Game Freak should implement a difficulty setting or a challenge area? Make me work for it!

I’m looking forward to getting to play this game more and exploring more of Alola. I doubt I’ll do a full in depth blog entry about Pokemon Moon, and I don’t feel I’m qualified to do so since I haven’t played a Pokemon game in so long so I can’t make accurate comparisons. I highly recommend, however, that if you enjoyed Pokemon at any time, pick it up to give it a try. You might be surprised! If you play, let me know what you think about it!

Happy Gaming, Friends!
Bell

See the game list for Pajama Gaming: Here!
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Email me: bellanmae@gmail.com

Thursday, December 1, 2016

Deponia: Part One for the PC

“People say I’m extravagant because I want to be surrounded by beauty. But tell me, who wants to be surrounded by garbage?” -Imelda Marcos

If there is one person who is sick of garbage, it’s Rufus. Rufus lives on a planet called Deponia and Deponia is covered in garbage, junk, and useless trash. He’s been trying for years to escape Deponia and reach a place above them known as Elysium, where he imagines life would be immensely better for him. However, Rufus is… not the sharpest chunk of scrap metal in the junk heap. He’s failed many times before, but THIS time it must work!

Source: Steam(link below)

Welcome to Deponia, the point and click adventure-puzzle game developed by Daedalic Entertainment. We start by helping Rufus put together his latest scheme to get off Deponia and start living life as he deserves! He has no job, he still lives with his ex-girlfriend, and he has no friends. It’s no wonder Rufus wants so badly to leave. It’s worth mentioning though that Rufus is arrogant, self-centered, sexist, and rather obnoxious…. So most of his problems are a direct result of himself.

Once we get Rufus's er, rocket(?) together, we take off and end up on an Organon Cruiser where we see Goal, the beautiful Elysian. She looks like she is in trouble! In an effort to help, we end up sending her pummeling down to Deponia, and Rufus ends up not far behind her. Once we locate her, we find out her brain implant is damaged and she isn't waking up. Now Rufus must find a way to help her, because maybe if he helps Goal, she can take him back to Elysium! But it won't be easy....

I remember reading a lot of reviews that called this game out as sexist garbage, and I don’t necessarily agree. Rufus as a character is sexist, sure. Toni, his ex-girlfriend, is depicted (from Rufus’s point of view) to be a harsh, nagging, mean woman in a stereotypical fashion. However, you can also clearly see that Rufus himself is the cause of his own plight. In my eyes, Toni is a saint for not killing Rufus in his sleep. A parade should be held in her honor. Apparently, a lot of people saw issue later in the sequel games, so we’ll see if my opinion changes. For right now I’m going to say that being sexist fits in Rufus’s character. The game can have some dark humor, but it’s more of a “Oh man, did he really do that?” and not outright rage as I see expressed in some places.

One of the things that I really enjoy about Deponia is the hand drawn environments. The entire game looks hand drawn and the style is appealing--almost a comic book style. The colors are fitting and rich, making this game enchanting to look at. The character movement cycles can seem a little choppy sometimes, like some frames are missing. 

Just beautiful! Source: Indie Gaming Magazine (link below)

The soundtrack is fitting, but nothing special. At the beginning of each chapter you are treated to a little song which helps sum up events in a humorous way. Speaking of humor, I found this game extremely funny in a boyish, immature way. The kind of humor not everyone finds funny. For example, there is a scene towards the end of the first game where Rufus gives someone a wedgie, and then you hang him from the nearby flag pole and reel him up so he is hanging from his underwear near the top. THAT kind of humor.

Now for the real bread and butter of the game… let’s talk puzzles. I love puzzle games. Puzzle platformers and point and click puzzlers are some of my favorites. I was glad to hear that Deponia would offer challenge, but I didn’t expect the puzzles to be as difficult as they were. I tried to not use a guide. If I had stuck with that I wouldn’t have made it very far. About 1.5 hours into my gameplay I found myself stuck and had to resort to using a guide because I didn’t think to give a parrot laughing gas. Yeah, really. The hints you can receive from some items by right clicking on them are vague, and there is no in game way to get help to solve anything. So, have fun clicking on everything, and trying to combine everything item by item in your inventory because some of the combinations are really stretching in. It seems strange that Rufus can come off as such an idiot, and be able to put together some of these complex schemes as he does. 

Even through the frustrating puzzles, I enjoyed the game. The story isn’t revolutionary. Rufus is motivated by the lust he feels for Goal because she is from Elysium and represents his ideal life. The characters are interesting, but aren't given all that much depth. All of the characters kind of feel superficial to me, except Rufus. Maybe that's the way it was meant to be, though. Poki could have intended us to only experience Deponia the same way Rufus does. I really liked Goal, the small amount of time she was conscious during this game. I mean, hey... The first time she woke up, she uppercut punched Rufus and that was enough to make me love her. 

POW! Right in the kisser! Source: GamezPlay (link below)


Overall, I enjoyed the first part of Deponia. I look forward to playing part 2, but I’m going to play some others in between. If the puzzles continue with such difficulty, it may take me some time to blunder through them. Deponia: The Complete Journey can be found on Steam, for $39.99. If you’re a fan of complex puzzlers, this might be the game for you. You can find the link below! Let me know what you think of this game, if you’ve played it!

Happy Gaming, Friends!
Bell

Purchase Deponia on Steam here: Deponia: The Complete Journey
See the list of games I plan to play here: Game List
Follow me on Twitter here: BellAnnMae Twitter
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Or email me at: bellannmae@gmail.com

Sources:

Tuesday, November 29, 2016

State of the Blog Address--December

Hello, friends! Today, I want to address the month of December and what it holds for Gaming in Pajamas. We haven't been operating long, but I do have plans laid out for quite some time to continue blogging here and I appreciate everyone who takes the time to stop by. I'm open to all suggestions as far as games I should play, or changes that you would like to see in the blog. I won't take offense to helpful criticism.

So let's start with this: Game List. Clicking that link will take you to the list of games that I have played(specifically FOR this blog and not outside of it) and also contains categorized lists of the games I am planning to play. If you want to make gaming suggestions, please do so in the comments there.

I am going to try to make posts every Thursday. Why Thursday? Cause Thursday is the day that has nothing else going for it. Monday is Monday, Tuesday is Monday's slightly prettier sister, Wednesday is Hump Day, Friday is the Best Day cause it leads to the weekend twins. Thursday is all alone. So, Thursday is my posting day.

You can expect there State of the Blog Addresses around the first of every month so that we can look at the month ahead and know whats going on. Unless there is an emergency(knock on wood).

Now let's get to the fun stuff! For the month of December I'm going to start off playing Deponia: The Complete Journey. I played a Deponia game once before, a long time ago, and never got to finish it. So that's my plan now, to finish what I started! Deponia: The Complete Journey does contain 3 games of a 4 game Quadrilogy though, and I am not sure if I just want to play through one at a time or power through them all. After Deponia, I plan to pick up either LIMBO or Don't Starve/Don't Starve Together. Anything else I would play would depend on what I decide to do with the Deponia games.

Thanks for joining me once again!

Happy Gaming, Friends!
Bell

Saturday, November 26, 2016

Attack of the Friday Monsters! for the 3DS

In the 1970's, Japanese TV was ruled by the "kaiju(monster)" television shows. Godzilla is probably one that is most identifiable worldwide. These shows captured children's' imaginations and hearts. The developers at Millennium Kitchen Co and Level-5 seek to restore that feeling of nostalgia and wonder with Attack of the Friday Monsters!

Source: Nintendo UK(link below)

In Attack of the Friday Monsters!--which shall be henceforth referred to as AFM! to save myself some typing--you begin with an opening song lovely sounding song, like something right out of a Studio Ghibli film. The music overall in this game is charming and well composed. The gentle flute tunes will relax you as you stroll about, admiring the scenery...

The scenery, by the way, is G-O-R-G-E-O-U-S. It's pre-rendered and looks almost like watercolors were used to paint the details in. The colors are vibrant and eye catching, and they fit the child-like aesthetic of the game perfectly. The 3D sprites aren't exactly amazing, but they aren't terrible either. Ps1 quality. Little blocky, a little vague, but it does have it's own charm to it.  

Source: Level-5 IA(link below)

Perhaps we should talk characters and plot. We get to play as Sohta, a transfer student to the town of Fuji no Hana. Every Friday in Fuji no Hana, a monster appears! But why? Where does the monster go? What does it want? Sohta and his new friends--Ramen, Akebi and A Plus--want to know. There are monster tracks, we just need to follow them and we can get to the bottom of this mess!

Aside from the main "find out the mystery of the monster" story line, there are a few other "side quests." I completed all but 4 when I completed the game and epilogue episode. There are also "glims" you pick up around town. They look like small sparkly dots, and if you collect 7 of them, you get a monster card. Once you have 5 cards, you can challenge your friends to battle! Card battles are work like rock, paper, scissors. If, for example, both cards are ROCK, then a secondary stat(power) is used to determine the winner. I rather enjoyed the card game myself. It's simple and easy to understand. 

What wasn't so easy to understand was the plot beyond "find the monster." When we first "see" the monster, there is some debate as to whether the monster is real or not. Then we learn about some aliens? How do they play in? Are the aliens controlling the monsters? WHO. IS. FRANK? It looks like a Captain America reject is fighting Mecha Godzilla right now. Someone, pinch me. I have to be dreaming....

Source: Polygon(link below)


Despite my confusion with the story line at times, I still have fun playing with this game. It was shorter than I expected, it took me less than a day to complete it, which is why I am posting so soon after my last post. It was cute, quirky fun that kept me interested from the moment I picked the game up until I put it down. I wish there had been more closure in the ending, though. After the credits started to roll I still had to idea what the heck just happened. After the credits is a little extra episode where you can finish some quests, get new cards and challenge new people to monster cards.... but I still felt there was a lot left wide open. 

I don't think this is a game I would replay. It has it's charm, but there just isn't enough substance there to warrant me to pick it up again. You can pick up Attack of the Friday Monsters! for 2.99 (ON SALE!) in the Nintendo store today! It's worth 2.99, I think. :)

Happy Gaming, Friends!
Bell

Sources: