“The world is merely as you perceive it, so shape it into
what you want to see.” --Shaman, Silence! The Elder Speaks
Source: Screen Capture from Game
Silence! The Elder Speaks is a retro RPG style game created
by First Fossil Press. You play as the shaman of a small forest village, and in
your old age it has become time for you to choose a successor to train as the
next shaman. It will be up to you to make choices in how you plan to inform the
villagers (to tell the truth, or a more pleasing lie), as well as choices of how
to treat the villagers, including the possibility of saving one of their lives
or allowing them to die.
There are 3 different apprentices for you to choose from, 2
boys and 1 girl. One of the boys is energetic and talkative, although he seems
a bit scatterbrained. The second boy is more neurotic, and a perfectionist. The
girl is a bit of a wild card. She seems smart and reliable, but also strange. I
chose the girl as my apprentice in my play through (girl power!), so I am
unsure if the other apprentices yield different events.
Source: Screen Capture from Game
You choose your apprentice at a ceremony, and you are asked
to tell everyone a story. You get to create this story Mad Libs style—a story
of creation. As such, you are naming your own god and telling how your world
was created. My story was gross—oceans of saliva? Yuck. My God’s name was also
named Grant. Grant the Giant. This led to me laughing out loud when a villager
exclaimed, “GRANT DAMMIT!” in anger.
I really liked the graphics of the game. The sprites are
cute, with enough detail to give each character their own identifiable
appearance. The environments are colorful and cute, I particularly like the
appearance of the trees. The animations were all smooth, as were the controls. The
controls can be personalized, which is always a plus as well. The music seems
minimal, and has a tribal feel to it, which isn’t bad. The music seems to fit
well with the game.
The game is entertaining, and even humorous. There are many joke lines in reference to pop culture, although one of my favorite joke references can be found on a tombstone, as seen below:
Source: Screen Captures from Game
Overall, I did like the game. In my playthrough, I missed a
few quests. I got the rating of “You did alright.” So, I have that going for
me. It’s better than I expected, considering I killed a villager
(inadvertently, mind you). I do wish the game had been longer. At the end you are left as the successor that you chose, and you go out to be shaman on your own. I felt it could have been tied up in a better way, perhaps.
The two issues I had were that, in dialogue boxes, there were no names for the NPCs, so sometimes I had no idea who was talking. I mean, obviously I was talking to them, but without knowing their names the characters felt less memorable.
The game was pretty short, about a half an hour long
for me. The game is free to download and play from Itch.io *here*. Please give
it a play and let me know how you did! As always, be sure to leave comments of encouragement, or
helpful criticism, to help the developers improve their skills and future
releases.
Happy Gaming, Friends!
Bell
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