Title
Actual Sunlight is an “adventure” game created by WZOGI. I
put adventure in quotes because the game doesn’t quite fit what I expect my
adventure games to be, in terms of gameplay. You play as a character who feels
stuck in his daily life, and is having trouble finding the willpower to move
on. This game tried to deal with some heavier and more complex issues, like
depression, and suicide, but it fell short in a few areas for me.
I want to make a note that I could not finish this game. I
have a pretty good idea of how it ended, though. I’ll check to see if I’m right
before I finish writing this to see. Anyway, you follow your character through
his daily life, and almost every object you inspect or person you interact with
will give you a little blurb about something—like a memory, or an information
tid-bit. I think this can be a useful tactic in the game, but when it’s almost
the only way to get anything from the game, it because tedious. I’m talking
about walls of text. If you wanted to make a point, this same thing could have
been achieved by writing a short story, or an online comic or something. What’s
the point of making this a game, if there’s not actual gameplay(other than
walking around).
Wall o Text
The graphics are not spectacular. Keep in mind that I’m not
a stickler on hyper realistic next gen graphics. But because I felt this game
was, frankly, boring, it would have been nice to have something to keep me
interested.
The theme of this game is meant to be depression and
thoughts of suicide, but other than a few explicit mentions of it, I didn’t get
that impression from the game. I felt that the character was unsatisfied in his
life and harbored a lot of resentment and self-loathing, which can be a part of
depression, but are not exclusive to it. Even so, this game could have been
better if it used character development, interaction, or anything to help build
a story, rather than the wall of text style that was used.
The office
Overall, I feel that this game could have been much better,
but simply fell short. I got this game on a steam sale for, I think, 50 cents
or so. So, it’s not a huge loss. Normally the game is 4.99, and I wouldn’t
recommend it for that price. In case you want to read on it some more, or even
try it yourself, you can check out the Steam page *here*.
As always, thank you for sharing some of your time with me today. Hope everyone is ready for the holidays! Until next time, happy gaming, Jammers!
Bell
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