Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Sunday, April 23, 2017

Demos to Keep an Eye on #5



Hello, Friends! Welcome to another collection of Demos that look to be promising full games in the future. I really enjoy doing these~ So without further ado...
 
1. We All End Up Alone (In development)



We All End Up Alone is an emotional roller coaster, psychological narrative game created by the Nice Penguins team in Metz France. You play as a character who has just been diagnosed with cancer. You will fight battles every day, and you will have to manage your life to live the best as possible, in hopes of surviving. The goal is to keep your stress low, and your morale high. At night you deal with nightmare sequences where you must fight your fears, and the disease. 

This demo was powerful. I actually didn’t know it was a demo when I started playing, and I was so enthralled in the game that when the screen popped up with, “Thanks for playing our demo!” I almost screamed. I didn’t want the experience to end. The game is still in development, so I am hoping to see a full release soon so I can play more. 

The graphics are nice, the music is wonderful, and the story is powerful, and one that so many can relate to—either having had some form of cancer or having someone close to them who has. I highly recommend playing at least the demo for yourself. You can download it for free from Itch.io *here*.

2. The Lost Clue (In  development)


Source: Itch.io Page

The Lost Clue is a cute platformer puzzle game in development by KormikGames. This game is a cross between those “get to the door” genre of games and the android puzzle games like “100 doors.” 

You play as Dopi, and he has found himself in these strange rooms after awaking from sleep. The demo only holds 8 rooms, but even so I enjoyed it. I enjoy these sorts of puzzle games, though.
I feel like the animations could be better, smoother maybe. Dopi himself is kind of cute, like he walked right out of a sketchbook. Everything, really, looks like it is out of a sketch book. The game seems to be all grey-scale with no color. The music is very intriguing, and kind of gives the game an eerie feeling. 

The puzzles weren’t overly difficult, you sometimes have to think outside of the box, which is good for you. It’s been a while with no updates on any of the development pages so I am not sure if the game is still in the works. I haven’t heard back from the developers yet.  In any case, you can try the demo for yourself for free by downloading from Itch.io *here*.

3. Calvin (On Hold)


Source: Itch.io Page

Calvin is a point and click puzzle adventure game created by LeCroissantCyclope. The first thing I loved right away about this demo is that the voices are in French. You may not know this about me, but I took 4 years of French classes in High School. I love to hear French being spoken. I also love point and click puzzle games, so this demo really appealed to me—pandered almost. 

The demo is about 10 minutes long, but was not disappointing. The demo has some humor, puzzles that make you think, and the controls were responsive and accurate. The art isn’t quite the style I’m used to—I do prefer the more cutesy art style—but graphics are not bad by any means. 

I know that the development of the game is currently on hold, but I do hope the developer will be able to pick it up again to complete a full game. I would certainly be interested in playing it. You can try the demo for yourself by downloading for free from Itch.io *here*.

4. Koloro (In Development)

Source: Screen Capture in Game 
 
Koloro is an adorable action puzzle platformer, created by SköllStudio. You play as Kora, an adorable girl who embarks on a journey to find her sister, along with her imaginary magical fairy friend, Bou. Bou uses her powers to aide Kora in her quest, in an interesting way. Bou enables Kora to become a magical cube, for lack of better terms. As a cube, Kora is able to move quickly, scale walls and maneuver her way through the mazey levels.  

The graphics of this game are downright adorable. Kora, Bou, even the enemies are adorable. The levels aren’t ridiculously difficult, nor are they easy. I like the level designs, and the puzzle aspects really make you must think to get through the levels with all of the crystals. The gameplay mechanics made me think of geometry dash a little bit. 


I only played the demo, but I’m awaiting the full release on Steam, which was greenlit, but not quite ready for release. If you enjoy puzzle platformers, this game may be for you. You can try the demo from Itch.io *here*, and once it is ready, the full game will be available on Steam and Itch.io both(I assume).

As always, be sure to leave your comments for the developers on their Itch.io pages, and be sure to share so you can get the word out. 

Happy Gaming, Friends!
Bell

Thursday, April 13, 2017

Papers, Please (PC)

"Morality, like art, means drawing a line someplace." --Oscar Wilde

Source: Screen Capture from Game

Papers, Please is politically charged, simulation game created by 3909. You play as a resident of Arstotzka who has had their name drawn for the October labor lottery. This means you get to work at the border and process the lines of people trying to get into Arstotzka, for any number of reasons. It’s important to follow the rules, or you may be penalized—and you have a family to take care of.

You’ll have to budget your earnings to cover your rent, food, and heating expenses, and medicine if anyone should need it. This gets harder and harder to do as the game goes on. As you go to work each day, you receive new rules and policies to follow. For example—one day  you may need to only check a person’s passport, and entry papers, but the next day you may need to verify a person’s passport, entry papers, and perform extra checks for specific nationalities also. It gets complex, and time consuming. You need to work quickly though, since your pay is determined by how many people you service during your work time.

The time limit can cause you to feel some serious pressure, as you are concerned about making mistakes, but also making enough money to feed your family and keep them warm. You can also buy booth extras(shortcuts which really help), or upgrade to a better apartment. However, you also have to beware your own neighbors. Happen to accumulate too much wealth(such as through accepting bribes…) and you neighbors may tip off your government, who will then swoop in and confiscate all of that wealth, leaving you cold and broke again.

Source: GiantBomb

I have tried to play through the game about 4 times, and 14 days is the farthest I have made it into the game. This game is full of moral dilemmas. If a man has the proper paperwork, but his wife doesn’t, would you allow his wife to pass through with him? Or would you deny her entrance? How about a woman who begs, telling you that she will be killed is she is forced to return to her country? Ordeals like this are what makes the game difficult for me, because deep down I am a bleeding heart. But it is also what makes this game so compelling.

The characters themselves are interesting, and act in a way that makes them seem real. The emotions that they convey in their desperation can be heart wrenching. This game works out best if you can be cold and keep your priorities in order. Heck, while I was typing this blog entry I was editing my tumblr page layout and watching a Rob Dyke stream on Youtube. But, I digress. 

The controls for the game are point and click, and the booth upgrades you get, or at least the ones that I had gotten, integrated some keyboard controls to be used as shortcuts. Such as pressing shift to bring out the "accept" or "deny" stamper instead of having to take the extra time to move the mouse to the side to click. The keyboard controls really were helpful to get through the immigrants quicker.


The graphics of Papers, Please are attractive, retro pixel styled graphics. I always liked the retro pixel aesthetic, and the grim appearance of the graphics are complimented by the harsh music and sound effects. 

Overall, I really enjoyed Papers, Please. This game is political, emotional, and intense. Just when you think you’re doing well, something is guaranteed to happen to knock you down a peg. While you’re down, Arstotzka is likely to kick you while you are down too. In any case, you can get the game on Steam *here*. The price is normally $9.99, but you know me—I got it on sale.

Let me know if you’ve played Paper, Please, and what you thought about it! How far did you make it? Were you able to complete the story mode? Comment below!

Happy Gaming, Friends!


Bell

Thursday, March 23, 2017

Demos to Keep an Eye On #4

Hello Friends! Demos are a great way to get the feel for a game before you have to consider laying down the cash for the full game. I like to play demos, myself. They provide a quick snapshot and give me, generally, a good idea of whether or not I want to make plans to get the full game. I hope you'll find a game here to keep an eye on for yourself.

1. PiAwk (In Development)


PiAwk is a cute, although unfinished, platformer game about a little bird created by HiWarp. You play as a little bird in a strange world. You are started off with no real directions or objectives, and you just wander on your own. Eventually you find yourself in trouble and must get your other captive birds to help you.

The thing I love most about this game, besides the adorable bird, is the style if the game. It’s very cute and minimalistic. The black lines over the white background is an attractive look, I think. It’s very well done. You can play this little prototype for yourself by downloading it from Itch.io for free *here* or from Steam *here*.

**update: the game is slated for release in Fall of 2017 so I am looking forward to it!

2. Slipping Soul (Prototype)

Source: Itch.io Page

Slipping Soul is a platforming puzzle game in creation by nelsonliangamedev where your goal is to reach the door. You do this by moving leavers to alter the landscape, dodging monster eyes, and possessing said monster eyes to allow movement. These eyes have a line of sight, and if you cross into the eye’s line of sight, then you must start over. However, you can possess the eyes and alter their line of sight for a short time.

This game involves moving quickly, and was an enjoyable platformer. I’m not skilled in platformers, particularly those where I have to use a keyboard. I would have loved for it to have full controller support—but while my Logitech controller let me move, I couldn’t jump. Alas, I had to use the keyboard.

Even so, the controls felt smooth and natural. I liked the graphics and the music also. If you enjoy platformers with more puzzle aspects, then this game will be for you. I look forward to the full version. You can download the prototype and play the game for free *here*.

3. Insight (Prototype)

Source: Screen Capture from Game

Insight is a unique puzzler game created by Havendaze. Insight surprised me as a game, and is all about perception and point of view. Your goal is to reach the giant fire of the Gods in order to steal it, and in order to do that, you must reveal the path. Around the area, there are buttons to press, and each button corresponds to a color. When you press each switch, certain walls will flood with that particular color, usually revealing a new path to take.

This game was a very unique experience for me. I appreciated the puzzle elements of the game, as well as the use of colors and “empty” space. The landscape appears differently depending on where and how you look at it, which is something that I find intriguing. The music is relaxing and overall the game provided a relaxing and enjoyable experience. I look forward to seeing an expanded project, but until then, I recommend you try the prototype for yourself which can be downloaded and played for free *here*.

4. Don’t Kill Her DEMO (In Development)

Source: Itch.io Page

Don’t Kill Her is a strange puzzle platformer created by wuthrer. You play as a, so far, unnamed character, traversing a strange and sometimes unsettling world in pursuit(?) of a woman. According to the Itch.io page, you are this woman’s murderer. Is she a ghost? Or are you trying to kill her now…? It’s a mystery, and I’m dying to solve it.


The visuals for this game are so unique, hand drawn, and give the appearance of one plaything through a sketchbook almost. The audio is also spot on, I feel. The story… well, much isn’t revealed at this time, but I kind of like it that way. The controls felt smooth and I was able to use a controller—which is a plus for me cause platforming on keyboard controls is not so good for me. In any case, this demo is available on Itch.io, and the game has also been greenlit on steam, so keep an eye out for that. You can download the demo from Itch.io *here* or from Steam *here*.


As always, be sure to leave your comments for the game creators on their Itch.io pages. Words of encouragement or helpful criticism are always welcome, so that the developers can continue to improve their skills and content. 

Happy Gaming, Friends!

Bell

Thursday, February 9, 2017

Haunt the House: Terrortown (PC)

"When I was a child I was afraid of ghosts. As I grew up, I realized that people are more scary." --Unknown

Source: Screen Capture from Game

Haunt the House is an action (with a dash of strategy, maybe) game created by SFB Games. You play as a ghost, and your job is to scare the humans away.  You do this my possessing the items in whatever area you happen to be in. There are achievements to be won, and people to give a fright, so let us take a closer look.

There are 4 different areas to play, thus far: The mansion, Terrortown(which has 5 different areas itself), the north pole and the train. The train is the newest area added.  Each area has a unique layout, and a plethora of unique possessable items that you can use to scare the bejeebers out of people. It’s great fun to find the different uses of each object. As the terror level rises, you can perform more actions with each item as well. Since scaring all of the humans away usually takes a bit of time, it keeps the experience interesting.

Source: Screen Capture from Game

The graphics are very cute, and cartoony, which I like. The animations are smooth and attractive, and the game over all ran very well for me—and I don’t have that powerful of a laptop to play on just yet. I mean that I was impressed by how well it ran. It did crash once, but I’m not sure if it was the game or something of my doing. Typically while I play I have other things going on as well, so that might have been an issue.

The music and sound effects are also fitting, and they also offer a good variety in the game. The musical score is beautiful. Each area has it's own music to fit in with its theme and they all sound wonderful. It kind of gave me the old time-y "dastardly villain tying a damsel to the train tracks" feeling at times. I think the train music is probably my favorite track, however. 

You start off with a default ghost, but through the course of the different areas, you may kill of some humans to gain other ghosts to keep you company. Seems cruel, but so is life, people. You can then play as the different styled ghosts. As far as I could tell, I didn’t see any discernable differences in gameplay, except for their ghostly calls, “OoooooooOOOOoooo~” and so on.

You get rankings when you complete an area. An area is completed once you have scared away every human there. You are ranked on the number of items you used, the time it took you to complete the area, and the terror levels you achieved. I S ranked all of the levels without much trouble.

Source: Screen Capture from Game

A lot of people have stated that the game is too childish and not suited for adults to play, but uh…. I really enjoyed it, and I’m 27—almost 28. I did think the game had a bit of a child-like aesthetic, but I didn’t enjoy the game any less because of it. In fact, I really enjoyed the art style and bright colors. I didn’t find the game particularly challenging, but not every game has to make you want to shake your keyboard in frustration. Every once in a while, it’s nice to play a simple game that is just fun. While the game isn’t teeming with replayability, it is good for killing 15 minutes now and again.

I did have some issues with the game. Other than the one time the game crashed, I had some issues with humans getting caught on items, particularly in the mansion area. I also had issues with the humans getting stuck running between floors. They would run up the stairs, stop, run back down the stairs, stop, run back up, and repeat. It would take long amounts of time for them to get unstuck. Or, they would be running hysterically towards the front door, then stop and run another way. Sometimes it just didn't make sense. 


In any case, I personally recommend the game, if you can get it on the Steam sale. This game was actually a gift to me from a dear friend of mine (She runs a Youtube channel where she does let’s plays—lots of SIMS and she recently started Subnaituca too, so you can check her out *here*) and I’m not sure what the price was at the time. Normally the game runs at $4.99 on Steam, and that is what it is currently. Isn't the spring sale coming up soon though? You can find the Steam store page *here*. If you don't have a Steam account, you can also get the game from Itch.io *here*.

If you've played, let me know what you thought. Did you find the game too childish? Did you have any issues with the game? Let me know below!

Happy Gaming, Friends!

Bell

Thursday, January 5, 2017

Rose of Winter for PC

“It was rather beautiful:
The way he put her insecurities to sleep.
The way he dove into her eyes
And starved all the fears
And tasted all the dreams she kept coiled beneath her bones.”
--Chris Poindexter

Source: Steam

Rose of Winter is a charming visual novel style game, developed and published by Pillow Fight. You get to play as Rosemary, an aspiring knight who left her home farm to follow her dream. The game begins in a tavern, and Rosemary is trying to find some work. Lucky for Rosemary, there are four princes who need a knight(or rather a mercenary), to assist them across the mountain. What adventures, and possible romance, await?

The art style is very charming, and I’m a big fan of each of the characters’ designs. The colors also have a soft quality to them, giving this visual novel a very fairy tale appearance—to me anyway. Rosemary isn’t your typical small, helpless otome girl. She’s got a little meat on her bones, she’s tough as nails and she isn’t afraid to get her hands dirty. This is a girl I can relate to! The princes are each also unique—different races, stories, and personalities. I've seen in some forums where people complained, or wondered about Rosemary being a bigger girl. I look at it this way, if Rosemary were an RPG character, she would be the Tank. She needs to be a bigger lady to handle that giant Cloud-esque sword, right? Plus, she's adorable. 

Each of the Princes has a happy and a sad ending. I have played through and gotten the happy endings for all of the princes, and replayed to get the sad ending for the dragon prince. Each of the princes has their perks, but the dragon prince, Tirune, would have to be my favorite prince. Tirune, Crow, Kuya, Falkner would be the order of my princes. Falkner would have been higher on the list if he hadn’t acted like such an insufferable jerk most of his arc.

Tirune
Source: Screen Captures from Game

The music also was also wonderful, and fitting for the game. The title screen music is dramatic and sets the tone for the game. Once you start, the music changed to something more upbeat and bouncy—fitting the introduction of Rosemary.  For sentimental moments, there is charming harp like music that plays, setting the scene just right. Pillow Fight really did a marvelous job with the music selections.

Kuya
Source: Screen Capture from Game
  
The stories are all a good mix of romance(of course), drama, and comedy. No two stories are alike. Each ending was unique, and I didn’t mind replaying them to get the endings (or even again just for fun!). There is an achievement for playing through the Crow arc 5 times, and I enjoyed each one. While Tirune was my favorite prince, I am a sucker for dragons after all, I enjoyed Crow's story the best, and Kuya's story made me laugh the most. 


Crow
Source: Screen Capture from Game

Overall, this game was so enjoyable. I would go as far as to say that it is one of my favorite otome games I have ever played. The only downside for me is that it is so short. I have about 4.5 hours worth of gameplay in, with all the endings and achievements. If there was a sequel or spiritual successor to this game, I would buy it so fast! Anyhow, you can try the game for yourself, it’s available on steam *here*


Happy Gaming, Friends!
Bell

See the Gaming in Pajamas Compendium *HERE!*
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Email: bellannmae@gmail.com


Sunday, January 1, 2017

Fingered for the PC

“Unless you are good at guessing,
It is not much use being a detective.”
--Agatha Christie

Source: Softonic

I hope the quote covered it, but just in case let me say that, given the kinds of games I am known to play, this game is NOT what it sounds like! At least, not like it sounds like to you perverts. I’m kidding, I’m kidding. Fingered is a casual indie game created by developers Edmund McMillen and James Id. In Fingered, you are a detective and, with the help of some eyewitnesses, it is your job to doom the guilty individual to the electric chair. This is a matter of life and death, so choose wisely….

Each eyewitness will give you 4 hints. Some hints are more reliable than others, and some witnesses have important quirks that will determine how useful their hints are, so it’s important to be able to discern those things. Some of the clues given are also subjective. Such as “I’m positive that they were tall.” Or, “He was cute!” Alright, tall compared to whom? Would I think he is cute? Even with the clues, the answer can require a bit of guessing, like any detective. If you murder an innocent man, you get one pass. Murder a second one and its game over, and you return to the beginning of the game. Even if you start over, the hints and suspects will change, so you can’t just pick your way through it easily.
Source: Gamesena

I really enjoyed the idea of this game. I have always enjoyed the “whodunit” variety of games like Clue, Guess Who, Murder Mystery Theatre, etc. The art style is interesting. I neither love it, or dislike it. It can be hard to discern some features of each suspect. It’s also important to note that some items that suspects may be holding are indicative of the hints that were given. Such as a subject holding a book connecting to a suspect being considered “smart.” I was surprised, however, the first time I sent a suspect to the electric chair, since you also have to be the one to pull the handle that activates the chair. Having to do that made my anxiety flare up a little bit! I mean, it’s not super realistic or anything but the thought of doing such a thing.

As much as I enjoy this game, it is definitely frustrating at times. At my best, I made it through 16 rounds before I had reached my limit for killing innocent people. I haven’t made it that far since! This game definitely provides a challenge, but not without losing what makes the game fun. Also, I’m not 100% sure, but it seems like there may be some cameo appearances. One of the suspects I saw looked like Super Meat Boy with a beefy muscular body. I also saw a suspect with a face that looked an awful lot like Isaac from The Binding of Isaac. It may have just been my over active imagination, but I thought it was kind of neat.

Sources: Isaac(?) and Meat Boy(?)

One other thing that is really neat, is that on the opening screen of the game, there is a computer. If you click on the computer, then type your name in the empty space and click “Go”, the computer will bring up a suspect with your name and a short profile. I thought it was amusing to look up all of my friends to see what they were guilty of and how they were punished. I got the name Agitated Ashley. Apparently, I shot my mother and got sentenced to two hours of home arrest. You can even print the profile to keep for yourself!

The music is also nice, although listening to the same song for as long as I played the game got boring and I ended up putting on my own music instead. The game music isn’t bad, it just got repetitive and dull. It sounds like the music from an old detective movie—very “snappy”.

Overall I think the game is a great game to sink some time into. Since the hints and suspects change all the time, the replayability of this game is pretty high. For only $1.87 on Steam, this game is definitely worth it’s price. You can purchase the game on Steam *here*. Download it, and have fun cleaning up the filthy streets of your town!

Happy Gaming, Friends!
Bell

See The Gaming in Pajamas Compendium *HERE!*
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Monday, December 26, 2016

I Hope You Enjoyed Your Holidays!

Hello, Friends! The Christmas weekend has come and passed. I hope that everyone was able to spend some time with their family and feel the warmth and love of the season. If you don't celebrate Christmas, then I hope you enjoy the other Holidays that December has to offer. I did enjoy my holiday with my daughter and boyfriend. I got to see my younger brother, who lives far away so I rarely get the chance. I got to enjoy my grandmothers cooking, and the company of my family. Holidays are exhausting, but they bring happiness as well.

I received much more than I anticipated this year in terms of gifts. I don't ever really expect them, and I was happy to know that so many people thought of me in this season.

One of my good friends, who I am going to call Gigi, gifted me some new steam games, and I returned the favor for her, of course. If you want, you can even check out her YouTube Channel, GamerGirlsNetwork, by clicking *here*. She does plays of a variety of games, but a lot of Sims action happens on her cahnnel. It's pretty entertaining! She's also been a good friend of mine for a long time so it would be a nice gesture to both of us. As a gift from her, I received:

  • BattleBlock Theatre
  • Hatoful Boyfriend
  • Kitty Powers' Matchmaker
  • Stardew Valley
  • Haunt the House: Terrortown
Thanks again, Gigi!

I also took advantage of the Steam winter sale to build up my own library a bit. I purchased for myself:
  •  Oh...Sir! The Insult Simulator
  • Amnesia(TM): Memories
  • DRAGON: A Game About a Dragon
  • Dream Tale
  • Fingered
  • Forget Me Not: My Organic Garden
  • Golf With Your Friends
  • Home is Where One Starts...
  • If My Heart Had Wings
  • Last Word
  • Long Live the Queen
  • Mold on Pizza
  • Plastiland
  • Replica
  • Road Not Taken
  • Rose Winter
  • See No Evil
  • The Happy Hereafter
  • The Way We ALL Go
  • Turbo Pug DX
  • Wind Child
  • The Men of Yoshiwara: Kikuya

So I look forward to playing all of those! Thanks to everyone again who comes to read my blog, I really appreciate it. And a special thank you to everyone who has been sharing my blog with others. You guys are the real MVPs! I hope you all have a fantastic New Year celebration!

Happy Gaming, Friends!
Bell

See my Gaming in Pajamas Compendium *HERE!*
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Email me: bellannmae@gmail.com

Thursday, December 15, 2016

Mr. Massagy for PC on Steam

Welcome back, friends! I don't have a clever quote to begin this entry with, sorry. Today we are going to dip our toes into the weird side of gaming, with Mr. Massagy. Mr. Massagy is a dating simulator
game, brought to you by Green Lava Studios. It was released December 6th 2016 on Steam and has been getting overwhelming good reviews. I bought the game because I wanted a pick me up, I was feeling a little down in the dumps, and it really delivered.

Source: Steam

In Mr. Massagy you play as Johnny (or as I call him, Muscles McAbs) and your Wingman wants you to get out there and… you know… enjoy the company of pretty ladies.  The game as it is right now offers you 9 different ladies to try to impress enough to take you home. Each is unique, and responds differently to what you say, and how you say it. If you have the right kind of controller, you can get a “massage” at the completion of each date. My Ps4 controller didn’t work, but per the steam store site, most controllers should. Once a date completes, your controller will vibrate. According to the Steam page, there are even different vibration patterns according to each girl’s personality.

Green Lava Studios would also like to advise you to take it easy with the controller. They don’t want any more proctologist stories. Here is the proper way to utilize the massage function:

Source: Steam

So let’s talk girls. As I said before, there are 9. Tuto-Rial(Haha), Nicole, Martha, Sarah, Mayo, Janein, Dorothy, Anne and Papu-Aiye. Using an app called Linger you swipe left or right through the girls, although you may be turned down is your profile picture, bio, or experience is wrong. I won’t talk too much about the girls because I don’t want to spoil the surprises for anyone who chooses to play it. However, each one is unique, if nothing else….

The game’s graphics are decent. It’s like a visual anime style novel, with generally static images, and the images change well to reflect how the girls are feeling and reacting to Muscles. I thought it worked well for the game.

The music sounds like funky club music a lot of the time, which is fine for me. There is a good variety to the songs so it doesn’t get boring or too repetitive. If you’re at home looking through your phone you can even skip tracks to find some music that you like.

This game really shines in the interactions between Muscles and the girls. I found it laugh out loud funny, and sometimes I was almost in tears laughing. There are a good variety of choices most of the time to illicit different reactions from each girl. I enjoyed even replaying through to try all of the options.

I would be really happy if there are updates to the game that add more dates. Rumor is, there will be. If that is the case, then I will for sure replay it. I may replay it for fun, however with the surprises ruined it wouldn’t be QUITE as enjoyable.

If you’re looking for a quick, silly game to pass some time, Mr. Massagy may just be for you. If you’ve played it, let me know what you thought. If you haven’t… what are you waiting for? You can buy Mr. Massagy on Steam HERE(http://store.steampowered.com/app/511350) for 6 bucks. What else are you going to get for 6 dollars?

Happy Gaming, Friends!

Bell

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