Showing posts with label visual novel. Show all posts
Showing posts with label visual novel. Show all posts

Wednesday, September 23, 2020

Believe Your Dreams! || Arcade Spirits [PC]

 

“Success doesn’t mean something was or wasn’t worth the effort.” - Ari Cader, Arcade Spirits


Chapter title Screen

Arcade Spirits is a coin operated, filled with neon lights visual novel style game about romance and arcades by Fiction Factory Games. You play as Ari Cader (or whatever you choose to change the default name to), a down on their luck friend who has just lost another job and is struggling to get back into it. Their friend Juniper recommends a digital life coach to help them get back into the scene, and it sounds pretty sketchy… but what have we got to lose? We end up at an arcade, which is full of nostalgia and gum stuck in weird places (thanks little kids), but it feels inviting and… maybe we belong here after all?

I really likes the ideas in Arcade Spirits, both in the arcade setting and with IRIS(the digital life coach). The games presents choices as any other visual novel style game, but each choice has a personality type attached to it. Your responses can be Quirky, Logical, Caring, Bold or Neutral and those personality traits can effect your relationships with other characters. I found myself really enjoying all of the characters available for romance as well. You have the cold-on-the-outside-but-maybe-warm-inside Gavin, the loavable teddy bear Percy, fun tech guru Naomi, cosplay aficionado Ashley, smooth talking dancer Teo, and tough as nails gamer Queen Bee.


I mean, what would you do when faced with a gigantic flamingo?

I was immediately drawn to Percy, who’s affable personality and sad story tugged at my heartstrings in a relatable way. Gavin was a close second, followed by Naomi and Teo. They all have great points, and as much as I wanted to date them all, that’s not really a possibility in this particular game. I played through the game twice, once I romanced Percy, and then Gavin the 2nd time. Honestly, I’m curious about all of them, but I don’t have that kind of time, unfortunately. Aside for the characters themselves, I was impressed with the choices and branches of the story overall. Do you want to build the next chuck-e-cheese? A Barcade? A retro gamer paradise? Do you focus on experience or profits? The arcade is yours to manage!

We actually have a Barcade that I’ve been to, the 16-Bit in Cleveland, Ohio. A group of friends all went and my friend Robyn and I marathoned Golden Axe while we were there. It was a fun time. If you ever get the opportunity to visit, I suggest you do.

That is one way to go...

Back to the game, while it is a romance game in a way, the focus of the game is much more on the arcade itself then it is about the romance. It feels like the romancing itself is a very small part of the game—which is fine! I might even enjoy it more that way. I both love, and am terrified of the idea of IRIS, a sentient AI program helping me sort out my life and even find my soulmate, but I still love the idea. As technologically advanced as we have become, it didn’t feel like it was a too far out possibility. There were a few customization options for Ari in the beginning, such as hair and eye color, clothing colors, and skin tone, although I especially appreciated the inclusivity of having the option of they/them pronouns. It feels like this is becoming more popular in these types of games and I love it.

The only real trouble I had with the game was the music level. I had to turn the music down to almost nothing to be able to hear the voice acting when it was present, which was a shame because I like ths music and I thought the voice active was wonderful and fitting for each character. You can, of course, alter the sound levels in the preferences, but I wish I could have been able to hear both. Even at 100% the voice acting was still quiet.


Gavin and Ari, looking dapper.

Overall, the game follows a rather classical formula for visual novels, with enough twists and additions that it feels fresh and interesting. The characters are well developed and have unique personalities and back stories, so there is something relatable for everyone. I really enjoyed playing through the game. The story was engaging, I love the characters, and it left me wanting to find an old arcade to play at. Unfortunately, little country towns don’t have arcades. I wonder if they could really make a comeback someday—outside of malls and movie theaters.

Thank you, as always, for stopping in and sharing some of your time with me today. If you’re interested in Arcade Spirits, you can find it on Itch.io HERE for $20 or on Steam HERE, for $19.99. I wonder why the difference in price, even if it is just a penny. If you’ve played the game, let me know what you think about it. Do you remember visiting any arcades when you were a kid? What was your favorite game? Let me know in the comments below!

Until then, take a deep breath, drink your water, have a snack, and remember that bad times will pass, and we’re all in this together. Hang in there my friends, and I will see you all next week!


Bell

Sunday, July 7, 2019

To Infinity and Beyond! || Chasing the Stars (PC)


The end never justifies the means because there is no end; there are only means.” - Penn Jillette

Title Screen

Chasing the Stars is a BL (Boy’s Love) Ren’py visual novel created by Ertal Games. I played their previous game A Hand in the Darkness, which was also a BL visual novel, you can find my blog entry about that game (here). I backed this game on Kickstarter and I waited some time for it, so I was happy when I got the email saying that it was finished and got my keys for it. However, I was changing jobs and had a lot going on so I didn’t get the chance to play it until now. Everything has sort of been on hold, and even after I said I was coming back there was a major crisis and I had to bail again. Sorry! But I’m here now, and let’s talk about Chasing the Stars.

In Chasing the Stars you play as Tirs, a young man who has a dream to be a part of the team that is Terraforming the new planet Alaya. Tirs had an opportunity, but declined, not wanting to leave his boyfriend at the time Nil. Tirs bore resentment over his decision to give up his dream to go to space, and it impacting their relationship in a way that Nil breaks up with Tirs. The game starts just after the break-up when Tirs has to come face-to-face with how he got to where he is, with the help of his friends Pol and Lila. Pol suggests that Tirs try to join the terraforming project again, and after some debate, Tirs decides it’s worth a shot. How will his life change if he’s able to follow his dream?

If only, if only. 

I like the cast in the game, particularly Dr. Rossell, but as someone who’s had a lot of crushes on teachers through the years it’s sort of a thing with me. Although Rossell’s character is rather predictable and I knew where his arc was going, that doesn’t mean it was bad by any means. Perhaps I’ve just watched too many anime have have a knack for seeking out the bad boys. The dynamics between Tirs and his teammates and friends are well formed and the dialog feels natural and smooth. There are more than a couple spelling or grammatical errors, much like in their last game. I hate to harp on such a thing, but when you're paying for a game those little not so polished features really can stick out.

There is partial voice acting in the game, and while the voices all fit the characters, at times the written dialogue and the spoken dialogue didn’t match. It didn’t change the meaning of what was being said in any way, except for one time it sounded like Tirs called Lila “Linda”, but it was just a bit of a pet peeve of mine. Also there was one time that Tirs was speaking, but it had Mark’s name on the dialogue box.

Something that really bothered me was a section of the game that involved inputting a code by selecting, “Up”, “Down”, “Left” or “Right” to open a computer. If you don’t input the code correctly the first time, you get stuck in an endless loop of “It doesn’t do anything. The cursor blinks, unmoving, so I type another arrow”. This apparently is a feature, not a bug. As Ertal stated in their forum for the game, “Not an issue, sorry: if you fail the right order of the arrows, you get into a loop. You must load a saved game to repeat the puzzle (psst, there's a guide in the game folder).” This is bad game design(not everyone immediately thinks of the Konami Code when they see arrows), and irritated me that there isn’t some out or restart to this.The guide is nice, but it shouldn't be a required tool to play a game. 

Poor Biel has tried so hard

In all fairness I only played through this game once, so there are tons of branches and decisions that I didn’t get to explore before writing this. I slept with Marc (Dr. Rossell) right away because he was my favorite, and I also had the opportunity for a threesome with Marc and another character named Biel that I came to really like through the course of the game too. I unfortunately didn’t get to see any romance with Pol this time around, but perhaps I’ll swing through it again on my own time to see how that goes.

Despite any flaws in the game, what Ertal excels at is really the love scenes. I really enjoyed the scenes I saw in my play through. They're well written and descriptive. Much like A Hand in the Darkness, their writing skill shows more in these parts of the game than anywhere else. 

Something else I appreciated in this game, and many other BL games I’ve played too, is the ability to set whether you want the sex scenes or not. Chasing the Stars gives you an option up front to decide whether you want them all, you don’t want any of them, or if you want to pick and choose as you go. I appreciate that. I also enjoy getting to choose top or bottom for those scenes. I do wish there was a gallery available though.

All is well that ends well... right?

Overall Chasing the Stars is well-written and I like the Steampunk theme, the character designs, and the story of going into space is one that I can relate to. I’ve always loved the idea of going into space and seeing what is out there. Perhaps someday. I got End 8, which tells me there are at least 7 other endings out there that you can get. I imagine not all of them are as happy, either. If you enjoy BL games, and especially if you enjoyed Ertal’s previous game, then I think this one is work your time as well.

Thank you all so much for joining me here for this, if you’ve played the game, let me know what you thought of it. Who was your favorite character? Who did you romance? Do you think Marc deserved what he received? Let me know in the comments, and I’ll see you all next time!

Pol is honestly so cute though...

Thursday, July 4, 2019

Feeling Human || Synthetic Lover [DEMO] (PC)


The real question is not whether machines think, but whether men do. The mystery which surrounds a thinking machine already surrounds a thinking man.” - B.F. Skinner

Title Screen

Synthetic Lover is an 18+ Sci-Fi Bl Visual Novel style game in the works from King ofHearts. The story takes place in a futuristic world where a large population of biots (biologically engineered humanoids) exist, with the sole purpose of fulfilling their pre-programmed vocation. Our story centers on Unit 532, a biot that resides and works in the Dollhouse, an adult entertainment building, as a companion. After an encounter with an unknown client and a strange device, 532 begins to feel strange, and it’s clear that the line between biot and what it means to be a human is becoming blurred.

As I headed into this demo, I immediately felt “Detroit Become Human” vibes, and I got excited to see where it would go. Once Riko, a lovely person who does the maintenance on biots it seems, understands what is going on with 532, they help him escape to go find the person that started this whole mess to begin with, Bastian. 532 heads to the Black Orchid where we find Bastian is a bartender. After some convincing, Bastian says that he can get the device back that caused this, and get the money he is rightfully owed for it in the process.

I'm feeling... something.

As they are talking, another character named Terrance comes on the scene. He works for GL in the research department, and says that he has no interest in turning 532 in, but wants to help him none-the-less. Bastian tells 532 not to trust him, and Riko DID say to avoid anyone from GL. But Terrance seems to know what he is talking about, so maybe he would be the better choice for assistance?

The demo ends where 532 has to make a decision between having Bastian help him, or Terrance. I clicked Terrance just because look at him. Those eyes, though. And I’m a sucker for silver hair, I admit it.

Although this was a rather short demo, I really like what this team has put together so far. The art is fantastic, the music is great, it’s FULLY voiced and the voice actors do a great job as well. I like the story they are putting together, as I’ve always had a fascination with “how real is too real for a robot” and “where is the line that separates man from machine” in these futuristic games.

I love the colors at play here. 

I really encourage you to give the demo a play, you can download it from itch.io here. Play it, see what you think, and if you like it, then you can help their kicktstarter which you can find here. Check it out for more information on the game and characters, and back them if you can. I was really impressed with the quality of the writing, the art and the production of the game overall, so I’m considering backing myself.

Thank you all so much for being here with me today. Happy Fourth of July. How do you feel about the idea of biots? Would you be able to separate them from humans in a significant way? If they looked liked humans, I don’t think that I could. Let me know what you think in the comments, and I’ll see you all next time.

Tuesday, January 30, 2018

Romance is Magical || Floret Bond[DEMO]

"Take a lover who looks at you like maybe you are magic." --Frida Khalo

The art is so beautiful!

Floret Bond is a super sweet otome in development from GBPatch, the makers of XOXO Droplets, A Foretold Affair, and My Magical DivorceBureau.  Floret Bond is all about developing a polyamorous relationship between the main character, Peony, and the male leads, Gata and Krishin. Peony studies the art of neutralization, meaning she is able to negate the effects of some spells and curses. Krishin and Gata come to her, because it seems that Gata has cast a spell to keep the two of them bound together. While Gata doesn’t seem to mind, Krishin wants the spell removed.

Krishin and Gata are both interesting characters, though the mysterious Gata quickly became my favorite (I may have a type). Peony herself is a sweetheart as well, and I like her as a character. The art style for the game is soft and beautiful. I love the watercolor look of the whole game. The characters also seem diverse and unique, which makes them more interesting. I want to learn more about them.

Krishin and the mysterious Gata.

This game is still a demo, so it’s missing some parts, such as the crafting system. Peony will have to manage her time, forage for items, craft, trade, and even make gifts to give to the guys to earn their affections.  This will be a great addition to the final build of the game and I can’t wait to try it out.
Overall, I’m excited for the game, and I hope that you’ll give the demo a try for yourselves. You can download and play free from Itch.io *here*. Also, be sure to leave your feedback and encouragement for GB Patch as well.

Thank you, as always, for sharing some of your time with me today. Let me know what you thought below, and be sure to check back every Tuesday and Saturday at 11 AM to see what we’re going to play next! Until then, happy gaming, Jammers!


Bell

Tuesday, January 23, 2018

Free Itch.io Games #24

1. May I Take Your Order

Yummy...?

May I Take Your Order is a short visual novel created by AlexisRoyce. You play as a waiter/waitress catering to a couple who have some rather peculiar tastes. Be careful of your choices though, your life might depend on it! Survive the 3-course meal and hope that you get a big tip for all of this!

I rather enjoyed this short little experience. I played through it 3 times and got 3 different endings, including one where I rather unceremoniously was killed. The art is nice, and the music and sound effects are nice as well.

Overall, I enjoyed it, and I look forward to what this developer makes in the future! Please download May I Take Your Order free from Itch.io *here*. Be sure to leave your feedback and encouragement for the developer, and let me know what you thought down below.

2. Healthy Breakfast

Align the glass shards to show the door!

Healthy Breakfast is a quirky little exploration game created by Boogie Knights and friends, about an elusive donut and pink flamingoes. Find your way through a bright, colorful, and sometimes surreal environment to find your way. Just follow the flamingo!

I really enjoyed this little adventure more than I expected to. The mechanics are interesting, and I left as though the environment was changing and shifting around me, which I thought was neat. Some doorways, for example, will only be visible through a mirror so you’ll have to maneuver your way to the door while keeping that mirror in your sight to locate the door. If you turn away, the door will be gone.

The music is interesting, though I was so focused on the visuals that I honestly didn’t pay that much attention. The ending was also a bit of a surprise! I really enjoyed this little game though, so I hope you’ll give it a try as well. You can download it free from Itch.io *here*. Be sure to leave your feedback for the developer and let me know what you thought below!

3. I’ll Take You to Tomato Town

Won't you take me to.... tomato town?

I’ll Take You to Tomato Town is a quirky shopping simulator created by adamgryu, along with friends.  You play as a character in a shopping mart, and your friends call and tell you what you need to buy. Seems easy enough, what could go wrong?

The colors are all bright and vibrant, including your Armstrong stretch arm. The sound effects are fun, and the calls from your friends are silly and fun to listen to. The game is rather short, but fun all the same. You can download this game free from Itch.io *here* and you too can go to Tomato Town!

4. Rose in Bloom

My Chihuahua loves to do this...

Rose in Bloom is a cute visual novel style game created by Lynnaira. You play as Rose, an artistic shut in who lives alone on a house on a hill (my dream). The choice you make through the game decide how the story goes.

One day, Rose is painting when she hears a knock on the door. It’s Jackie, a young lady who seems to have lost her dog. You can decide whether to help her or not. She seems nice enough, and a dog’s life is at stake here! I don’t want to spoil any of the story, so I won’t talk about what happens after.

The graphics and aesthetic of the game are very cute. Both Rose and Jackie are cute characters, and I also like their personalities. The music and sounds were quiet, but I didn’t mind. I enjoyed the game over all. You can download Rose in Bloom for yourself free from Itch.io *here*


Be sure to leave your feedback for the developers, and let me know what you thought down below!

Thank you for stopping in, and until next time, Jammers, happy gaming!

Bell

Tuesday, November 21, 2017

Mystery Abounds || Up Until the End [DEMO] (PC)

Title

Up Until the End is a visual novel in the works from LetiGame. You play as a nameable protagonist, who was reading in a library, when she somehow passed out. When she awakes, she’s surrounded by smoke and flames. What happened?! As you’re trying to escape, you’re intercepted by a man you don’t know, and you’re knocked out. When you awake again, you’re in a dark room, alone. Somehow, you’ll have to find a way to escape.

When you are able to escape the building, and perhaps help some others escape along with you, you’re left with no answers, except the knowledge that you don’t want to be caught. You learn that the others who escaped with you are Matt, Amanda, and Erika. You’re able to elude the men chasing you, and rest in a farmhouse located in the woods. After a rest, they search for supplies and decide to keep moving—together.

Talking with Amanda and Matt

I found the demo intriguing, and I want to know who those men were, and how all of these people got tangled up in such a mess—and what exactly that mess is. I find the artwork charming, both the sprites and the backgrounds. The music is intense and fitting, although I feel that it might benefit from some sound effects.

From what I understand, this VN is an undertaking by one individual, which is rather impressive, so kudos for making what you have. I hope that you are able to complete it, and refine it into something you’re proud of!

You can find the free demo of Up Until the End on Itch.io *here*. Please be sure to leave your feedback and encouragement for the developer, and let me know what you thought down below! Thanks for sharing some time with me today, and, until next time, happy gaming!

Bell

LetiGame did have a form to fill out in regards to the game, and in case I didn't address every point, I'll post it below:

Did you enjoy it overall? What did you like the most in the demo?
I did enjoy it overall. I am enjoying the mystery, and I want to know more.

Who is your favorite character and why?
I like them all, but I think Erika. She's young, and innocent. I wonder how she got mixed up in this?

Who is your least favorite character and why?
Um, I don't think I have one. 

What do you think of the protagonist ? Can you relate to her?
Not quite, but we don't really know anything about them, so I don't have anything to relate to yet. 

What is your opinion of the artwork?
It's not award winning, but it's not terrible either. I like a little more variation in poses maybe, but that's it. 

What do you think of the story so far?
Very intense.

Was it something that bothered you about the game?
I wish we knew more about the men, and what happened. (In time, I hope)

Did you find any typos or spelling mistakes?
Yes, and I'm still open to helping you with that, if you'd like. 

What would you say needs the most improvement?
Sprites.

Do you think you'll play the finished game once it's released?
I look forward to it!

The protagonist doesn't have a sprite. Did it bother you? Did it help you to relate to her or would you prefer her to have one?
I think there are pros and cons to both approaches. Personally, I think it's fine without. 

Any other comments?
Nothing in particular. :)


Saturday, November 18, 2017

Beauty is Only Skin Deep || Meeting in the Flesh [DEMO] (PC)

"The aim of art is to represent not the outward appearance of things, but their inward significance." --Aristotle

Title

Meeting in the Flesh is a horror/romance visual novel in the works by cacoethic and inktrashing. You play as Vil, a delivery boy on a strange world that’s inhabited by a diverse number of… what you might call “monsters”. At first, I thought that we were in some sort of post-apocalyptic Earth, but then Vil described the planet’s 3 suns and I realized that we are on some strange and unknown planet. 

There is a good deal of reading, since this is a visual novel, however there is less dialogue and more descriptive writing, compared to other visual novels I have played. It’s not bad at all. I thoroughly enjoy reading, and the descriptions given made me much more curious about the world. The characters are all very different, and I’m very curious about where the story will go in the future.

In the plot of the story, an eclipse is approaching, an event that occurs only once every century or so. It’s seem as a great occasion and a day when anything can happen. Everyone seems to be making special plans, except for Vil. Perhaps someone else has plans for Vil, though?

Salt Bath... not a good time.

The demo takes you through two days of deliveries, introducing you to the major characters and giving a good bit of the lore and atmosphere of the world. I still am curious to know more, but hopefully that will come with time. Some of the characters can be rather unsettling at first sight, but half of this game’s genre is horror after all, and the artwork is very well done, regardless. 

Over all, I really enjoyed the demo. Kudos the developers for the great writing and artwork. I’ll be keeping an eye out for the finished game. As always, I encourage you to give the demo a play for yourself, you can download it free from Itch.io *here*.

Also, be sure to leave your feedback and encouragement for the developers on their page, and you can also follow the development of the game through their tumblr *here*. Until next time, happy gaming, Jammers!


Bell

Tuesday, October 24, 2017

The Perfect Monster || Dr. Frank's Build-A-Boyfriend (PC)


"There is love in me the likes of which you've never seen. There is rage in me the likes of which should never escape. If I am not satisfied int he one, I will indulge the other.” -Mary Wollstonecraft Shelley, Frankenstein

Title

Way back in January of this year, I talked about a demo I played for Dr. Frank’s Build-A-Boyfriend by Heiden. It was short, but I really liked the idea and was looking forward to playing to full game. Well buckle your seatbelts, cause it’s here and I finally carved out some time in my schedule to sit down and play it.

I found this game to be hilarious. Dr. Frank’s over dramatics, and the boyfriends unfailing innocence are charming. The sprite art and the environments are nice, and the puzzles are a perfect difficulty. There is a secret ending, which I think I know how to get but I haven’t tested it just yet. So, you can have fun trying to find that on your own.

That jerk!

Essentially, you play as Dr. Frank, who, after having his heart broken and his research stolen, is looking for revenge. And what better way to get revenge on a past lover, than to show them up with a new, and better, lover at your side? So, Dr. Frank is collecting… body parts to build himself a new boyfriend. But only the best body parts will do… right?

The game is a bit short, and I felt like there was more that could (or should) have been done with the boyfriend. It would have been nice to have even some smaller events to just fill the game out a little more. This isn’t something that really takes away from the enjoyment of the game, more of just a personal feeling.

Uh oh!

The music for the game is really nice, although sometimes the music would change suddenly and I wouldn’t know why, particularly while I was searching the house for clothes. The SFX were pretty well done also.

Without a doubt my favorite part of the game is building the boyfriend. The options are simply comical, and I had a good laugh while creating my boyfriend 3 separate times. My only issue is that the hair styles sometimes don’t quite look like they’re pictured in the builder, and I with the look of the boyfriend would change a little more drastically to really show. But, the pepperoni nipples were the real star.

Build that boyfriend!

If you enjoy a nice comical romance, I would certainly recommend giving Dr. Frank some of your time.  You can find the game free to download on Itch.io *here* Please be sure to leave your feedback for the developer, and happy gaming. Until next time, Jammers!

Bell

Saturday, October 21, 2017

What is Normal? || A Question of Normalcy (PC)

“Anxiety is nothing but repeatedly experiencing failure in advance. What a waste.” –Seth Godin


A Question of Normalcy is a slice of life visual novel created by nanna4673. You play as Shakya, a young lady who is stricken with anxiety, and feels out of place in the world. Others call her weird, and Shakya feels this kind of rejection acutely. Can she overcome her anxiety to feel “normal”?

Shakya as a character is very relatable. As someone with anxiety I could easily put myself in her shoes. The good days, the bad day, the sensory overload of sounds and people... it’s all very familiar to me. Shakya has a close friend Lorenzo, or Loren for short, to help her along, but he has some troubles of his own, as does everyone.

Supporting friends. <3

One day in a nearby café, Shakya meets Arvin, and a new relationship begins. Arvin doesn’t give Shakya the same overwhelming feelings of anxiety as other people so. Arvin seems to understand Shakya and allows her to take things in her own time. He gives her support and a shoulder if she should need it. Perhaps this can develop into something more…?

The artwork is cute, I loved Shakya’s hair color. The story is nice, and, even with the few errors, is written fairly well. The characters and their troubles are all relatable and things that many people may have gone through themselves. This game is certainly worth a play through if you enjoy visual novel style stories. You can get the game free from Itch.io *here*.

Be sure to leave your thoughts and feedback for the developer, and as always, thanks for stopping by! Have a great day, Jammers.


Bell

Sunday, May 28, 2017

Genjitsukai (PC)



"Loving the monsters always ends badly for the human. It's a rule." --Laurell K Hamilton

 Source: In Game Screen Capture

Genjitsukai is a romance otome created by KagiProjects for the 2017 NaNoRenO Jam. The game’s main theme is vampires, which aren’t my favorite supernatural being, but I wanted to give it a shot anyhow. You play as Cherise (or whatever you name her) and you have spent your life obsessed with vampires, and proving their existence to the world. You can choose from two routes, Dalton or Aleisha, at the beginning of this game that will change your story. Each route has a different potential vampire for Cherise to pursue. 

I chose Dalton for my play through. Cherise is determined to get close to Dalton, though Dalton seems uninterested at first. She is persistent however, and Dalton tells her that if she is crushing on him, she is taking the wrong approach. Dalton seems to play along with her, and I realized that this girl really is quite… obsessed. Like, Twilight fangirl obsessed with vampires.

Dalton ends up having MC over to watch a movie, perhaps a horror movie even. Cherise tries to find more about Dalton. Where are his parents? Did he go to school? Where does he work? What is the key he always wears around his neck?

I don’t want to talk much more because I don’t want to spoil anything. However, the back and forth between MC and Dalton, I felt could give me whiplash. The feelings and attitudes changed so suddenly between them, and then back again. That’s not to say the game wasn’t enjoyable, I just found it hard to follow at points. 

Eh, I’ll be honest, this game isn’t quite my cup of tea. I’m not that into Vampires. While I enjoy BL like Blood Bank or Royal Servant, this game lacked something for me. This game isn’t bad, I think it just takes a certain type of person to enjoy it and it’s not me. 

I enjoyed the art of this game, I really enjoyed the music. Both of Dalton’s endings, the good and the bad, were well done. If Vampires are more your thing, then I’d encourage you to give it a shot. You can download and play for free from Itch.io *here*

Thanks for sharing your time with me, and Happy Gaming!

Bell