Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Sunday, July 7, 2019

To Infinity and Beyond! || Chasing the Stars (PC)


The end never justifies the means because there is no end; there are only means.” - Penn Jillette

Title Screen

Chasing the Stars is a BL (Boy’s Love) Ren’py visual novel created by Ertal Games. I played their previous game A Hand in the Darkness, which was also a BL visual novel, you can find my blog entry about that game (here). I backed this game on Kickstarter and I waited some time for it, so I was happy when I got the email saying that it was finished and got my keys for it. However, I was changing jobs and had a lot going on so I didn’t get the chance to play it until now. Everything has sort of been on hold, and even after I said I was coming back there was a major crisis and I had to bail again. Sorry! But I’m here now, and let’s talk about Chasing the Stars.

In Chasing the Stars you play as Tirs, a young man who has a dream to be a part of the team that is Terraforming the new planet Alaya. Tirs had an opportunity, but declined, not wanting to leave his boyfriend at the time Nil. Tirs bore resentment over his decision to give up his dream to go to space, and it impacting their relationship in a way that Nil breaks up with Tirs. The game starts just after the break-up when Tirs has to come face-to-face with how he got to where he is, with the help of his friends Pol and Lila. Pol suggests that Tirs try to join the terraforming project again, and after some debate, Tirs decides it’s worth a shot. How will his life change if he’s able to follow his dream?

If only, if only. 

I like the cast in the game, particularly Dr. Rossell, but as someone who’s had a lot of crushes on teachers through the years it’s sort of a thing with me. Although Rossell’s character is rather predictable and I knew where his arc was going, that doesn’t mean it was bad by any means. Perhaps I’ve just watched too many anime have have a knack for seeking out the bad boys. The dynamics between Tirs and his teammates and friends are well formed and the dialog feels natural and smooth. There are more than a couple spelling or grammatical errors, much like in their last game. I hate to harp on such a thing, but when you're paying for a game those little not so polished features really can stick out.

There is partial voice acting in the game, and while the voices all fit the characters, at times the written dialogue and the spoken dialogue didn’t match. It didn’t change the meaning of what was being said in any way, except for one time it sounded like Tirs called Lila “Linda”, but it was just a bit of a pet peeve of mine. Also there was one time that Tirs was speaking, but it had Mark’s name on the dialogue box.

Something that really bothered me was a section of the game that involved inputting a code by selecting, “Up”, “Down”, “Left” or “Right” to open a computer. If you don’t input the code correctly the first time, you get stuck in an endless loop of “It doesn’t do anything. The cursor blinks, unmoving, so I type another arrow”. This apparently is a feature, not a bug. As Ertal stated in their forum for the game, “Not an issue, sorry: if you fail the right order of the arrows, you get into a loop. You must load a saved game to repeat the puzzle (psst, there's a guide in the game folder).” This is bad game design(not everyone immediately thinks of the Konami Code when they see arrows), and irritated me that there isn’t some out or restart to this.The guide is nice, but it shouldn't be a required tool to play a game. 

Poor Biel has tried so hard

In all fairness I only played through this game once, so there are tons of branches and decisions that I didn’t get to explore before writing this. I slept with Marc (Dr. Rossell) right away because he was my favorite, and I also had the opportunity for a threesome with Marc and another character named Biel that I came to really like through the course of the game too. I unfortunately didn’t get to see any romance with Pol this time around, but perhaps I’ll swing through it again on my own time to see how that goes.

Despite any flaws in the game, what Ertal excels at is really the love scenes. I really enjoyed the scenes I saw in my play through. They're well written and descriptive. Much like A Hand in the Darkness, their writing skill shows more in these parts of the game than anywhere else. 

Something else I appreciated in this game, and many other BL games I’ve played too, is the ability to set whether you want the sex scenes or not. Chasing the Stars gives you an option up front to decide whether you want them all, you don’t want any of them, or if you want to pick and choose as you go. I appreciate that. I also enjoy getting to choose top or bottom for those scenes. I do wish there was a gallery available though.

All is well that ends well... right?

Overall Chasing the Stars is well-written and I like the Steampunk theme, the character designs, and the story of going into space is one that I can relate to. I’ve always loved the idea of going into space and seeing what is out there. Perhaps someday. I got End 8, which tells me there are at least 7 other endings out there that you can get. I imagine not all of them are as happy, either. If you enjoy BL games, and especially if you enjoyed Ertal’s previous game, then I think this one is work your time as well.

Thank you all so much for joining me here for this, if you’ve played the game, let me know what you thought of it. Who was your favorite character? Who did you romance? Do you think Marc deserved what he received? Let me know in the comments, and I’ll see you all next time!

Pol is honestly so cute though...

Tuesday, June 26, 2018

Los Locos! || Choreo - The Legend of Loco [DEMO] (PC)

"Uno se hace el loco, pero sabe quien es quien?" --unknown

I love the logo


Legend of Loco is a demo created by MegaSloth. The game is set in a colorful world with Lovecraftian undertones. With inspiration from early Disney cartoons, Aztec and Mayan culture, as well as the Cthulu Mythos, the world is sure to be filled with adventure and danger.

The artwork and environments that MegaSloth are charming and they make me want to explore the world. There is an interesting concept where you collect followers who provide different instrumental tracks, that all combine into the game score. That’s something I don’t think I have ever seen before, so I appreciate the thought that went into it.


I'm not sure what... but something is about to go down.

The controls need a little work. The platforming feels a little floaty at times, and fighting isn’t all that interesting to me. There are different things in the world to collect—skulls, tacos, flowers that bloom… but I’m not sure what any of them are for. If I’m being honest, I’m not sure what my goal is as I play the game. It’s fun, don’t get me wrong. But when I play, I like to have a goal in mind.

I made a friend!

This game did have a kickstarter, but unfortunately it did not get fully funded. Despite that, I hope that MegaSloth is able to continue working on this game, and retry for funding in the future because I feel that this game could really be enjoyable. Please stop by the Itch.io page and download the demo for free to try it for yourself *here*.

Let me know what you thought in the comments below! Do you want to see a full game in the future?
 
Thank you, as always. Until next time!
Bellannmae

Thursday, August 3, 2017

Let's get ready to Kickstart! || Kickstarter Games #1



Hey everybody! Welcome to Gaming in Pajamas. Today, I am starting a new series that will help to showcase game from Kickstarter and Indiegogo that I feel are worth keeping an eye on, or backing. I already do share a lot of games that are on Kickstarter or Indiegogo, but those are typically games that I HAVE backed myself. These games may not be games that I have the ability to back myself, but would certainly deserve it. (Funds can get pretty tight, ya know?)

Alright, so let’s start with our first collection of Kickstarter and/or Indiegogo games!

1. Hex Gambit

They're so cute!
Source: Kickstarter Page 
Hex Gambit is a fast and fluid turn based strategy game in the works by One Man Left. In this stylish game, you drag and drop your minions onto the game board during turn 1, then you head to battle in turn 2. The mechanics seem simple enough for even casual gamers to be able to start with.

The graphics are cute, and the character designs look unique. I am a big fan of strategy games. I grew up playing Final Fantasy Tactics and I’ve enjoyed a few Fire Emblem games as well, so this looks right up my alley.

You can watched some pre-alpha game footage, and get an overview from the developers on the Kickstarter page, which can be found *here*. The game IS already fully funded, though there are 23 days left in the campaign. The developers have much more they want to add to the game though, so the more the merrier (and better).

2. Rising Dusk

Rising Dusk is an action adventure game in the works by Studio Strobie. The game involves Japanese folklore, and anyone who knows me knows how much I like folklore/urban legend/mythology. You play as Tamako, a young girl who finds herself trapped in the realm of the Yokai—supernatural monsters, spirits and demons of Japanese folklore. She has to make it to the top of the mountain to get back home.

There is a demo for the game, which I played, and rather enjoyed. The graphics are cute and the colors are eyecatching and lovely. The controls are a bit floaty, which made it difficult to control Tamako at times when trying to bounce off enemies. Maybe it was because I am using a keyboard. Perhaps using a gamepad would help?

Where this game especially stands out is with one particular mechanic that is a problem for those who like to collect everything within a stage or level (like me). In Rising Dusk you will come across numbered blocks that may block your path, or be essential to crossing an area. As you collect gold coins, be sure to keep track of how many you have, because if you have the same number of coins as the number on the block, then that block will vanish when you touch it. This can be good if you need to get an item it’s blocking, or bad if you needed that block to bridge a gap. So beware!

Overall as simple as this game looks, I’m intrigued and I definitely feel that it has the potential to be a great game. You can check out the kickstarter page *here* and it also has a link to download the demo there as well.

3. Ekko and the Firefly 

I love the atmosphere.
Source: Kickstarter Page

Ekko and the Firefly is an endless runner mobile game in the works from Bally Boosh. I know I usually don’t talk about mobile games, but this game really stood out to me. Visually the game is stunning. I love the 2D graphics and style. Ekko is adorable, and at first look I thought of Kiki, from the anime film Kiki’s Delivery Service. I came to find that the developers did in fact find inspiration within Hayao Miyazaki’s films, as well as many other places.

They’re about $10,000 from their goal, with only a week to go. I hope to get to back the game myself once I am able to, but I hope that others will be able to help also. Visit the kickstarter page and view the images, and you can also hear from the co-founder of the game about their vision and plans. Do all that on the Kickstarter page *here*.

4. Jettomero 

@_@ I love it!
Source: Kickstarter Page

Jettomero is a stylish game about a robot that wants to save humanity from unknown intergalactic threats. It’s in the works by Gabriel Koening, and has a very modest Kickstarter goal of $3,975. The game itself is very colorful, almost child-like. I don’t mean that in a bad way, I like the way the game looks.

Jettomero is like a clumsy robot who means well but just fumbles around. I think it’s endearing. The buildings he’s destroying and the humans/lifeforms he’s killing probably don’t see it that way though. The game mechanics look interesting. It looks like there are puzzles, battle sequences, and Jettomero is also customizable (as long as you find the parts)!

This looks like a fun and quirky game worth keeping an eye on. I hope to back when I get the chance! Be sure to check out the Kickstarter page for yourself to see what else this game has to offer *here*.

That's all I have for today! Thanks for stopping in, as always! I hope you found a game here worthy of your money and attention. Happy gaming!

Bell